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MxO - Basic Coding
Matrix Online Guides - Strategies - Tips
Section 1 - Pre Basics
A) What is Coding & Why Code?
B) Basic Terms Explained
Section 2 - The Basics
Basic Equipment
A) Decompile Tool
B) Repair Items Tool
C) Code Analyzer Tool
D) Code Compiler Tool
Introduction
Many guides about crafting in the Matrix assume some basic knowledge of the
subject from other MMOs, confusing new players to this type of game. This guide
assumes no knowledge of crafting from other games so if you're already familiar
with the concept you can skip to section 2.
Section 1 - Pre Basics
A) What is Coding & Why Code?
Coding is the capability to make items and codes in the Matrix. There are many
reasons why you might want to do this:
I) To create abilities or items for your character that you do not already
possess at a far cheaper cost than you can buy from a vendor or another player
II) To create abilities or items which you can sell, either to players directly
or on the game market place to make a profit.
III) To repair items which have been damaged so that they may be used again.
IV) To duplicate items for yourself which can no longer be repaired
V) To duplicate items for friends, or players aligned with you to improve their
gameplay.
VI) To store items for the future which you do not need and would otherwise take
up inventory space.
B) Basic Terms Explained
Classes
Players of MXO use terms such as coder, programmer, compiler and crafter
interchangeably. Since the meanings vary this can be confusing for new players.
The simple definitions are below, and exclude the very limited defensive or
offensive options available to you when you're set up in the coding tree.
I) Coder
The term "Coder" in MXO is actually a whole discipline including crafting,
summoning/creating guards (Simulacras, or pets in other MMOs), hacking (spells)
and physical combat. Coders of all types however share the "Write Code" ability
which can be used to create the most basic abilities or item blueprints (item
code) in the Matrix. They can also turn these blueprints into real items within
the loading area of the game (called compiling). Ability codes do not need to be
compiled since they are virtual and remain stored in your code storage (Code
Archive) in the Loading Area.
II) Programmer
Programmers distinguish themselves from other coders by being able to decompile
items, meaning that they can 'learn the code' to recreate them in the future.
They can write code for more advanced abilities or items than coders and also
repair items. Finally they benefit from a reduced cost of writing or compiling
code.
III) Code Crafters
Code Crafters can write code for the most advanced items or abilities in the
game, provided they have the required ability to do so and unlike programmers or
basic coders can compile without entering the loading area.
Other Important Concepts
IV) Item Stability
Before starting to code, you need to know a little about the items you're trying
to create. When you mouse over an item in your inventory you'll see that it
shows a large circle or semicircle next to the item name. It may also show a
number of smaller circles next to this.

Code Bits
Code bits are the most basic data in the Matrix and are used to create green
fragments which are merged to make an ability or item code. You can think of
them as the raw materials in creating code. Code Bits come in 8 basic types - 1
through 8!

Red Fragments
All higher level ability and item codes require red fragments in order to be
coded. Unlike green fragements, these cannot be made and are quite rare. They
are dropped when you kill certain gang members in the game or can be obtained
from the dangerous Open PvP Archive areas of the game where other players can
attack you without warning. You may also occasionally find them while completing
missions. If you wish to become a high level coder you should look after any red
fragments you find and upload them to your code archive for safekeeping.
VI) Code Archive

This tool lets you decompile (deconstruct) items you find in the Matrix so that
you can learn their code. It can only be used by higher level coders, called
programmers, and so you cannot use it when you first start the game. To
decompile you must have the programmer decompile ability loaded. Then select
something in your inventory and click on the tool icon in the hotbar. If you
succeed you'll have one of four results
I) You'll learn the code gaining a small amount of xp in the process
II) you'll convert the item to green code bits if you've previously learned it
III) you'll fail to decompile because your skill is not high enough and lose the
item forever.
IV) you'll be told that the item cannot be decompiled, if it is an unique or
special item.
B) Repair Items Tool

This tool comes free to all players at the start of the game and is where the
code structures from any items you have decompiled end up. You'll also find that
all ability codes are listed in the tool. To use this tool you must have at a
minimum the write code ability loaded. To write code for more advanced items you
will also need to have the relevant abilities within the Code Crafter tree
loaded or you may not see the item or abilty in the analyzer. Also without
crafter abilities your failure rate will be very high. There are two outcomes
from using the tool.
I) Creating abilities
Click on the Code Analyzer tool in your hotbar and a window will pop up. Select
Ability Codes in the first drop down on the left and then the type of ability in
the next box. Finally you'll need to select the level of the ability.
To actually make the ability code click on the ability you want to make. The
code will be displayed in the panel on the right and you'll see the fragments
you need to create it. These will be dark green if you don't own the fragment
but can create it from code bits in your possession. They may also be
highlighted if the fragment is already owned by you. If the fragment is red you
do not have the necessary code bits to make it and will have get more before you
go any further. Finally you may see that a special red fragment is required to
make the item. If you do not own this you will also have to locate it to proceed.
Tips for getting more Code Bits or Red fragments are included further on in this
guide.

Before I describe the tool, it's worth pointing out that the easiest way to
compile items from their code is in the loading area. Simply click on any item
codes in your code archive (you'll know them because they look like the item
with an additional green border) and click the green compile button to make the
item. This is quicker than compiling from inside the matrix and has no chance of
failure.
So why use a compiler tool?
The tool gives you a menu of all the item codes you have made and are in your
code archive, essentially easier to scan through. Also, if you are compiling to
trade to another charater you can more easily review and discuss what you should
compile and then trade the item. All this is of course possible from your
loading area but the tool makes the process easier to manage.

To use the tool you'll need to have the programmer compile ability loaded, note
this is not required by players wishing to compile in the loading area. Once you
open the tool, and if you have item codes uploaded in your code archive you'll
see a list of items you can compile. Simply select the item, click on compile
and you're away. Note that you don't need code bits to compile from a blueprint,
just $info and time. If you don't have anything in your code compiler and you've
made an item code, you haven't uploaded it to your code archive yet.
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