MxO - Discipline Basics
Matrix Online Guides - Strategies - Tips
Awakened
Every character starts out with the “Awakened” Discipline loaded. This is your
basics, such as running, jumping, hyper jumping. This discipline tree will get
stronger as your character gets stronger. It is a good measure of how powerful
your character is. These abilities are available to every discipline so you
don’t have to worry about wanting to be a coder and not being able to jump high,
or something like that.. From there you can branch out into 3 separated
Disciplines
The
Coder
The Coder has taken the first steps to understand how to shape and form the code
of the Matrix into useful items and even pets. They manipulate and create code
to generally benefit themselves. Warping items in and out of the matrix.. They
aren’t an offensive powerhouse like the operative. And aren’t as versatile as
the Hacker. However the Coder's ability to create items and summon simulacra
lets him hold his own in any group. Simulacra is the same as “pets” in other
games. They fight along side the coder, and can tank, or if you choose to they
can stand back and offer support fire while you tank.
Pro’s:
This Discipline is good for gamers who like to solo. Being a pet class obviously
sets you apart from other classes. Summoning items are useful as well.
Con’s:
Physically this is one of the weakest classes when it comes to combat. They are
useful, however Coder disciplines focus more on utility then specialize in
fighting in particular.
The
Hacker
The Hacker discipline is the first step towards understanding how everything and
everyone is interconnected in the Matrix. Hackers are able to use these
connections to send harmful viruses to corrupt the code of enemies (Nuke spells),
patch up the code of allies using Restore Health 1.0 (Healing spells), and can
make it harder for enemies to engage them in close combat or interlock with
Gaussian Blur 1.0 .(helps you avoid combat) Hackers also possess the ability to
break into computers in the Matrix, exposing secrets some would prefer to keep
hidden. Hackers are similar to casters. They Can do major damage as well as Heal
there allies. Later down the discipline you are able to specialize in certain
areas of Hacking.
Pro’s:
This class is highly sought after by groups. They can do immense damage as well
as heal there party members. Also they are able to hack doors and gain entry to
places that would be inaccessible otherwise.
Con’s:
While you are in interlock (hand to hand combat) You cant use your healing
spells, so be careful. Soloing can be difficult due to the nature of this
discipline. Getting into interlock can mean losing a lot of your abilities
The
Operative
The Operative discipline focuses on mastering the movements of the Matrix in
order to do tremendous feats of agility and strength.. Abilities in the
Operative discipline tree will make you a strong fighter in the matrix. Your
main goal is combat. Whether lining up trick shots with a rifle or devastating
opponents with martial arts finesse, Operatives are constantly striving to
improve how they use the Matrix in order to enhance themselves and their combat
techniques. This is not just a click autoattack and sit back class. If you’re
careless you will find yourself losing most battles. An operative is unmatched
in pure power if they are prepared
Pro’s:
This discipline grants users a high health regeneration during downtime. This
class is unmatched when it comes to fighting. Also they can drag a foe into
interlock even if he doesn’t want to enter it.
Con’s:
As an operative you have no real utility, you’re a good ranged fighter as well
as an martial arts master, but you can’t heal or nuke, or create any items.
Conclusion:
These are just the 3 main branches. Each branch splits into sub branches, and
those split into even smaller more specialized branches. This creates a large
variety and diversity among the players. It is similar to EQ2’s class system.
There are 70 disciplines in total. The matrix is a huge world where you can
enter any building and explore every room. Nothing is better than jumping from
building to building. This game is very similar to CoH in many aspects. However
it improves on what the concept of that game was.
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